Sabri Gokmen — Computational design across morphology, artificial intelligence, and material fabrication.

Work
Teaching
Publications
2026

Reconstructing Palladian Symmetry: Quotient Trees and House-and-Wing Morphospace

Nexus Network Journal
2026

Radial Recursion: Computational Morphology of French Gothic Apses

TAD Journal
2026

Integrating stable diffusion via remote server APIs for enhanced parametric design workflows

International Journal of Architectural Computing
2026

Automating Multi-Modal Dataset Workflows in Architecture

ACSA Annual Meeting
2026

Beginning with AI: Frontloading Computational Thinking and Making in Second Year Design Education

NCBDS
2025

Prompt2Product: Using Stable Diffusion for Parametric Modeling and Manufacturing of Ceramic Products

eCAADe
2025

Gothic Anatomy: Computational Analysis of Cathedral Plans Using Branching Graphs

Nexus
2023

Stripped and Layered Fabrication of Minimal Surface Tectonics Using Parametric Algorithms

Curved and Layered Structures
2023

A Recursive Algorithm for the Generative Study of Seljuk Muqarnas in Kayseri and Sivas

Nexus Network Journal
2022

Computational Modeling and Analysis of Seljukid Muqarnas in Kayseri

Journal on Computing and Cultural Heritage
2022

Computation and Optimization of Structural Leaf Venation Patterns for Digital Fabrication

Computer-Aided Design
2020

Homeomorphic architecture: Radial prisons and contracted graphs

Environment and Planning B
2020

Metamorphic Leaves

Leonardo
2020

Rediscovering Goethe’s concept of polarity: A new direction for architectural morphogenesis

METU Journal of the Faculty of Architecture
2014

Digital Wallpaper: Tiles of Proliferation and Continuity

ACADIA
2014

Tangle Jungle: An experimental project to combine collaboration and craftsmanship in digital design pedagogy

CAADRIA
2013

A Morphogenetic Approach for Performative Building Envelope Systems Using Leaf Venetian Patterns

eCAADe
Grants
About

Sabri Gokmen is a computational designer and researcher with more than 15 years of experience in parametric modeling, generative art, digital fabrication, and software development. Originally trained as an architect, he later became a researcher and completed his PhD in the United States. Along the way, he designed, manufactured, and built numerous public artworks, taught technology-oriented design courses, created a YouTube channel, and developed generative code for his research and art. He currently works in academia, dividing his time among teaching, research, and coding.